AI Insights · Timothy · January 2022
Top 5 3D Cartoon Games on Android in New Zealand for Q4 2021
An overview of the performance of the top 5 3D cartoon games on the Android platform in New Zealand during Q4 2021, including metrics on downloads, revenue, and active users.
The fourth quarter of 2021 saw varied performance for the top 5 3D cartoon games on the Android platform in New Zealand. Below is a detailed look at the weekly trends in downloads, revenue, and active users for each game, based on data from Sensor Tower.
Subway Surfers
Throughout Q4 2021, Subway Surfers experienced a consistent increase in weekly revenue, peaking at around $600 in the week of November 22. Weekly downloads showed notable growth towards the end of the quarter, culminating in approximately 2.8K downloads during the last week of December. Active user numbers also surged, increasing from roughly 14.5K in late September to over 18K by the end of December.
Pokémon UNITE
Pokémon UNITE saw a significant decline in weekly revenue, starting at approximately $2.9K at the end of September and dropping to around $256 by the last week of December. Downloads followed a similar downward trend, decreasing from about 6.5K to 625 over the same period. Active users also saw a reduction, from 10.7K in late September to around 4.6K by the end of December.
Parking Jam 3D
Parking Jam 3D had modest weekly revenue, with peaks around $66 in mid-October and $44 in the week of December 20. Downloads showed a positive trend, starting at approximately 1.1K in late September and reaching over 3K by the last week of December. Active users displayed a steady increase, growing from around 6.5K to over 10K during the quarter.
Lords Mobile: Last Rise of Qin
Lords Mobile: Last Rise of Qin maintained robust weekly revenue throughout Q4 2021, fluctuating between $5.1K and $6.3K. Downloads saw a significant spike in late October, reaching over 1.8K, and remained relatively high for the rest of the quarter. Active users also showed an upward trend, increasing from 1.2K in late September to nearly 3K by the end of December.
Rec Room - Play with friends!
Rec Room - Play with friends! had a fluctuating revenue pattern, with a peak of $120 in late September and ending the year at around $89. Downloads were highest at the start of the quarter with 1.6K in early October, and saw a resurgence to over 1K by the last week of December. Active users peaked at 2.3K in late October before fluctuating and ending the quarter at nearly 2K.
For more detailed insights and data, visit Sensor Tower.